Staff Writer: Ryan Robinson
Magic: the gathering is an all paced card game that doesn't require much skill to play, yet can be very complex. The game is played by two players each choosing their own color ranging from black, green, blue, red,and white. Each player draws 7 cards from his or her library, which contains 60 cards including the 7. After you have your 7 in hand, you play any basic lands, if you have any, and 1 basic land can be played at a time. After a few rounds have passed, you should have enough mana to draw a creature and attack another player.
The game will go on like this for a while, every now and again a spell will be played by the players, after a player has lost all of his or hers health points (which there are 20 health points). So the game can vary depending on the skill level of a player and his or her deck. The game is very fun and has its rewards.
In the event that our school wanted to create a magic club it would have support from students who play like Joe O’brien, who said, “I think that’d be really cool but few people would be able to grasp the concept. But it would be very fun if they could.”
If our school decided to create a magic club it would be beneficial because magic is a fun game that can bring together the most unlikely of people. Take me, for example: I’m a 10th grader who plays magic with 7th graders time to time. (I always win) Not only that, but also evokes deep thoughts and can inspire cognitive thinking, from which attack to use, to building creature's strengths. Magic isn't a mindless game and tends to be very interesting and fun. It can even be a way for kids to make friends as magic tends to attract an anti-social crowd. If our school decided to make a program I imagine that there would be over 20 students wanting to join.
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